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Technopoly: The Surrender of Culture to Technology is a book by Neil Postman published in 1992 that describes the development and characteristics of a "technopoly". He defines a technopoly as a society in which technology is deified, meaning “the culture seeks its authorisation in technology, finds its satisfactions in technology, and takes its orders from technology”.
Neil Postman (March 8, 1931 – October 5, 2003) was an American author, educator, media theorist and cultural critic, who eschewed digital technology, including personal computers, mobile devices, and cruise control in cars, and was critical of uses of technology, such as personal computers in school. [1]
[5] [6] A generalization takes as input any set T of evenly many vertices, and must produce as output a minimum-weight edge set in the graph whose odd-degree vertices are precisely those of T. This output is called a T-join. This problem, the T-join problem, is also solvable in polynomial time by the same approach that solves the postman problem.
Media ecology theory is the study of media, technology, and communication and how they affect human environments. [1] The theoretical concepts were proposed by Marshall McLuhan in 1964, [ 2 ] while the term media ecology was first formally introduced by Neil Postman in 1968.
Consequently, in this theory technology can not be rendered as an artifact, so instead examines people and their interacion with technology at their work practices, that enacts structures which shape their emerging and also situated use of that technology. Here, key authors include DeSanctis and Poole (1990), [5] and Orlikowski (1992). [6]
According to Ayres, technology progresses as a dynamic, self-generating force, while traditional institutions often lag, resisting the transformative potential of technological change. Ayres’ theory further solidified technological determinism, emphasizing the inevitable clash between technological progress and social conservatism. [7] [8]
The mixed Chinese postman problem (MCPP or MCP) is the search for the shortest traversal of a graph with a set of vertices V, a set of undirected edges E with positive rational weights, and a set of directed arcs A with positive rational weights that covers each edge or arc at least once at minimal cost. [1]
technology acceptance model.png. The technology acceptance model (TAM) is an information systems theory that models how users come to accept and use a technology. The actual system use is the end-point where people use the technology. Behavioral intention is a factor that leads people to use the technology.