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Total Annihilation was a finalist for "PC Strategy Game of the Year" during the AIAS' inaugural Interactive Achievement Awards, [36] which ultimately went to StarCraft and Age of Empires (in a tie). [37] Total Annihilation was a runner-up for Computer Gaming World ' s 1997 "Strategy Game of the Year" award, which ultimately went to Myth: The ...
Preceding all other active games, XTA, short for eXtended Total Annihilation was the original Total Annihilation based game developed on the Spring Project. It features all units from the retail version of Total Annihilation with a few additional ones added to each faction. Since the original development team there have been various developers ...
A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.
Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games.The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, [1] and also the Spring remake.
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The number used represents the number of modifications the trainer has available, e.g. 'infinite health' or 'one hit kills'. Another difference is the inclusion of game version or digital download source of game. For example: "Hitman: Absolution Steam +11 Trainer", [3] "F.E.A.R 3 v 1.3 PLUS 9 Trainer" etc. [4] [5]
Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington.Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of Total Annihilation—which won several accolades, such as multiple Game of the Year honors [3] —considered one of the "greatest games of all time" in 2004 by GameSpot.
The two previous installments of the Total Annihilation series bore a distinct focus on resource and economy management, requiring the player to show an adept knowledge of economic skill to successfully complete a mission; lack of the ability to manage resources would usually result in the player's downfall. Missions would often begin with the ...