enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Metaheuristic - Wikipedia

    en.wikipedia.org/wiki/Metaheuristic

    Metaheuristic in computer science and mathematical optimization is a higher-level procedure or heuristic designed to find, generate, tune, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem or a machine learning problem, especially with incomplete or imperfect information or limited computation capacity.

  3. Challenge point framework - Wikipedia

    en.wikipedia.org/wiki/Challenge_Point_Framework

    Therefore, although increases in task difficulty may increase learning potential, only so much is interpretable, and task performance is expected to decrease. Thus, an optimal challenge point exists when learning is maximized and detriment to performance in practice is minimized.

  4. Multi-objective linear programming - Wikipedia

    en.wikipedia.org/wiki/Multi-objective_linear...

    It is not compatible with an optimal solution of a linear program but rather parallels the set of all optimal solutions of a linear program (which is more difficult to determine). Efficient points are frequently called efficient solutions. This term is misleading because a single efficient point can be already obtained by solving one linear ...

  5. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  6. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    High-quality labeled training datasets for supervised and semi-supervised machine learning algorithms are usually difficult and expensive to produce because of the large amount of time needed to label the data. Although they do not need to be labeled, high-quality datasets for unsupervised learning can also be difficult and costly to produce ...

  7. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  8. Optimization problem - Wikipedia

    en.wikipedia.org/wiki/Optimization_problem

    The goal is then to find for some instance x an optimal solution, that is, a feasible solution y with (,) = {(, ′): ′ ()}. For each combinatorial optimization problem, there is a corresponding decision problem that asks whether there is a feasible solution for some particular measure m 0 .

  9. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning is the opposite of passive learning; it is learner-centered, not teacher-centered, and requires more than just listening; the active participation of each and every student is a necessary aspect in active learning. Students must be doing things and simultaneously think about the work done and the purpose behind it so that they ...