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The second type of machine level branch is the call instruction which is used to implement subroutines. Like jump instructions, calls may or may not modify the PC according to condition codes, however, additionally a return address is saved in a secure place in memory (usually in a memory resident data structure called a stack). Upon completion ...
Dispatch table a branch table by another name used for late binding; Function pointer arrays of addresses to functions as used in branch tables; Indirect branch; Lookup table an array of items to be matched, sometimes holding pre-calculated results; Switch statement a high level language conditional statement that may generate a branch table
A combination of state variables and structured control, notably an overall switch statement, can allow a subroutine to resume execution at an arbitrary point on subsequent calls, and is a structured alternative to goto statements in the absence of coroutines; this is a common idiom in C, for example.
A number of languages implement a form of switch statement in exception handling, where if an exception is raised in a block, a separate branch is chosen, depending on the exception. In some cases a default branch, if no exception is raised, is also present. An early example is Modula-3, which use the TRY...
A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.
An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.
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Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.