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  2. Character education - Wikipedia

    en.wikipedia.org/wiki/Character_education

    Character education is an umbrella term loosely used to describe the teaching of children and adults in a manner that will help them develop variously as moral, civic, good, mannered, behaved, non-bullying, healthy, critical, successful, traditional, compliant or socially acceptable beings.

  3. Character.org - Wikipedia

    en.wikipedia.org/wiki/Character.org

    Character.org is a non-profit organization formerly known as the Character Education Partnership, which was founded in the year 1993 in order to encourage people of all ages to practice good ethical values. Today, Character.org creates and shares resources that support people around the globe, including their 11 Principles Framework for Schools ...

  4. Living Values Education - Wikipedia

    en.wikipedia.org/wiki/Living_Values_Education

    Living Values Activities for Children Ages 3–7 by Diane Tillman and Diana Hsu, 2001. ISBN 1-55874-879-2. Living Values Activities for Children Ages 8–14 by Diane Tillman, 2001. ISBN 978-1-55874-880-4. Living Values Activities for Young Adults by Diane Tillman, 2001. ISBN 1-55874-881-4.

  5. StoryBots - Wikipedia

    en.wikipedia.org/wiki/StoryBots

    StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include Netflix series, Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.

  6. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Woodcraft (youth movement) - Wikipedia

    en.wikipedia.org/wiki/Woodcraft_(youth_movement)

    The OWC is the main, family-oriented group that holds activities and camps throughout the year in several Lodges. John Hargrave broke away from the OWC to found the Kindred of the Kibbo Kift . Another of the active, surviving UK organisations is the Woodcraft Folk , a socialist group originally affiliated with the Co-Operative movement that ...

  9. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

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