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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. Blue's 123 Time Activities - Wikipedia

    en.wikipedia.org/wiki/Blue's_123_Time_Activities

    Games First liked the difficulty system as "children can play at their own developmental level and progress as their skills improve". [11] Playtesters thought the game was a "great learning experience". [12] Kids Domain praised the graphics and audio for emulating the TV series. [13] The game was the winner of the 1999/2000 BESSIE Award for ...

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. 4 brain games to keep your mind sharp and improve memory ...

    www.aol.com/lifestyle/4-brain-games-keep-mind...

    4 brain games that help boost memory. Flexing your memory “muscles” and strategizing with these activities can actually make a difference, especially when they’re practiced consistently over ...

  6. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  7. Quest Atlantis - Wikipedia

    en.wikipedia.org/wiki/Quest_Atlantis

    Quest Atlantis (QA) was a 3D multiuser, computer graphics learning environment that utilized a narrative programming toolkit to immerse children, ages 9–16, in meaningful inquiry tasks. Quest Atlantis combined strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.

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