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  2. Synthesia (video game) - Wikipedia

    en.wikipedia.org/wiki/Synthesia_(video_game)

    OS X 10.8.2 running Synthesia 8.5. Synthesia is a piano keyboard trainer for Microsoft Windows, iOS, macOS, and Android which allows users to play a MIDI keyboard or use a computer keyboard in time to a MIDI file by following on-screen directions, much in the style of Keyboard Mania or Guitar Hero.

  3. Sound Shapes - Wikipedia

    en.wikipedia.org/wiki/Sound_Shapes

    The game, designed by Jessica Mak and Shaw-Han Liem, is a side-scrolling platform game with a musical focus. [5] The game also features the ability to create levels and share levels with other users. The Vita version of the game features use of the touch screen and back touch pad to place sounds of different musical instruments during creation ...

  4. Synth (video game) - Wikipedia

    en.wikipedia.org/wiki/Synth_(video_game)

    Synth uses C++ algorithms to generate the level's structure and graphics. Levels are seeded from four-letter words: for example, "BGNI" is the first level. [1] As the game does not need to store pre-rendered textures and model data, only small filesizes are required. [2] Synth ' s drum and bass synthesizer soundtrack dynamically changes during ...

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  7. 11 video games for beginners to try - AOL

    www.aol.com/11-video-games-beginners-try...

    The Last of Us Part I $ at Amazon. The Last of Us Part I $ at Walmart. The Last of Us Part I $ at Best Buy. Mario Tennis Aces. Available on: Nintendo Switch. Rating: E for everyone. Mario Tennis ...

  8. Tatsuya Takahashi (engineer) - Wikipedia

    en.wikipedia.org/wiki/Tatsuya_Takahashi_(engineer)

    [2] [8] In 2018, Takahashi worked with Red Bull Music Academy to create a video game based around synthesisers, named Tats. The game gives the player a minute to replicate a sound played using an online synthesiser. [9] Takahashi returned to work for Korg in 2019, when he joined the company's newly formed German branch.

  9. BespokeSynth - Wikipedia

    en.wikipedia.org/wiki/BespokeSynth

    Development of the BespokeSynth software was started in 2011, when Ryan Challinor wanted to learn more about creating music, but didn't want to learn "the intricacies of an existing DAW". [5]

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