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All characters in this category have the power to control other characters' bodies or minds. This includes possessing bodies to directly control a victim, the use of telepathic hypnosis and brainwashing to alter behavior, manipulation of their emotions, removing or modifying memories, or distorting someone's senses and perceptions through illusions and hallucinations.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
1722 German woodcut of a werewolf transforming. Popular shapeshifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), ichchhadhari naag (shape-shifting cobra) of India, shapeshifting fox spirits of East Asia such as the huli jing of China, the obake of Japan, the Navajo skin-walkers, and gods, goddesses and demons and ...
Chlorokinesis - The ability to mentally and/or physically summon, control and manipulate plants and vegetation. Umbrakinesis - The ability to shape, create, and control shadows and darkness. Hydrokinesis – The ability to control water with one's mind. Iddhi – Psychic abilities gained through Buddhist meditation.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books, TV shows, video games, and film as the key attribute of a superhero.