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  2. Kelvin (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kelvin_(microarchitecture)

    Kelvin is the codename for a GPU microarchitecture developed by Nvidia, and released in 2001, as the successor to the Celsius [1] microarchitecture. It was named with reference to William Thomson (Baron Kelvin) and used with the GeForce 3 and 4 series.

  3. Nvidia System Tools - Wikipedia

    en.wikipedia.org/wiki/Nvidia_System_Tools

    www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .

  4. Celsius (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Celsius_(microarchitecture)

    Celsius is the codename for a GPU microarchitecture developed by Nvidia, and released in 1999, as the successor to the Fahrenheit (NV4, NV3...) [1] microarchitecture. It was named with reference to Celsius and used with the GeForce 256 and GeForce 2 series .

  5. Video Processing Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Processing_Engine

    nVidia introduced the Video Processing Engine or VPE with the GeForce 4 MX. It is a feature of nVidia's GeForce graphics processor line that offers dedicated hardware to offload parts of the MPEG2 decoding and encoding. The GeForce Go FX 5700 rolled out the VPE 3.0. The VPE later developed into nVidia's PureVideo.

  6. Pascal (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(microarchitecture)

    Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...

  7. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Rankine (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Rankine_(microarchitecture)

    Rankine is the codename for a GPU microarchitecture developed by Nvidia, and released in 2003, as the successor to the Kelvin [1] microarchitecture. It was named with reference to Macquorn Rankine and used with the GeForce FX series .