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These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning. The cognitive domain, the most widely recognized component of the taxonomy, was originally divided into six levels: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.
Important to this perspective is the idea that such cognitive processes are domain-general, and are applied to learning many different kinds of information in addition to benefiting word acquisition. [5] This perspective contrasts the grammatical cues perspective, which emphasizes characteristics of the language input as a source of development.
Categories in the cognitive domain of Bloom's taxonomy (Anderson & Krathwohl, 2001) Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning ...
Learning is the process of acquiring new understanding, knowledge, ... For example, in learning to play chess, the person must learn the rules (cognitive domain) ...
These ideas de-emphasized domain general theories and emphasized domain specificity or modularity of mind. [92] Modularity implies that different cognitive faculties may be largely independent of one another, and thus develop according to quite different timetables, which are "influenced by real world experiences". [92]
Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult brain and cognitive psychology.
Piaget argued that developments in domain-general cognitive architecture drives learning and conceptual change in his theory of cognitive development. [17] Similarly, Spearman proposed an underlying, domain-general g-factor (general intelligence) to explain one's performance on all types of mental tests.
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.