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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed.This definition applies to film and video cameras, computer animation, and motion capture systems.

  3. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    Even when shot on film, frame rates higher than 24 fps and 30 fps are quite common in TV drama and in-game cinematics. ~50 or ~60 frames per second have been universal in television and video equipment, broadcast, and storage standards since their inception.

  4. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    970,833 triangles per frame at 30 frames per second; Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate) 130,208–364,583 triangles per frame at 60 frames per second; 260,416–729,166 triangles per ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect

  6. FPS - Wikipedia

    en.wikipedia.org/wiki/FPS

    Facepunch Studios, a British video game developer; First-person shooter, ... Foot per second; Foot-pound-second system; Frames per second, the frequency (rate) ...

  7. Xbox Series X and Series S - Wikipedia

    en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S

    Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 60 FPS, with support for 4K upscaling and ray tracing. [5]

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  9. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    The amount of frames rendered per second (on average) is called the frame rate. Using common a 60 Hz monitor as an example, the maximum theoretical frame rate is 60 FPS (frames per second), which means the minimum theoretical input lag for the overall system is approximately 16.67 ms (1 frame/60 FPS).