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Minecraft gets the full ray tracing treatment with the new NVIDIA RTX beta. This is what the future of games looks like. 'Minecraft' looks like a whole new game with NVIDIA's RTX ray tracing [Video]
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8.Metal combines functions similar to OpenGL and OpenCL in one API.
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Minecraft will still retain its blocky aesthetic, but it’ll look breathtaking as it does. Minecraft's ray-tracing beta arrives on PC this week Skip to main content
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes.
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...
Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."