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Star Trek: Voyager – The Arcade Game; E. Star Trek: Voyager – Elite Force; V. Voyager (video game) This page was last edited on 23 November 2023, at 11:07 (UTC ...
Star Trek game, produced by Hasbro (1974) Star Trek game, produced in UK by Palitoy (1975) Star Trek game, produced by Milton Bradley, based on Star Trek: The Motion Picture (1979) Star Trek: Starfleet Game, a promotional game released by McDonald's to coincide with the first movie (1979) Struggle for the Throne, produced by FASA (1984).
Star Trek: Voyager — The Arcade Game is a House of the Dead-style light gun game played from the first-person shooter perspective. The player uses a light gun which can be aimed and fired at on-screen enemies. The reloading process is referred to as remodulation, a term used in Star Trek, and is done by shooting the gun off-screen.
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Voyager was a graphic adventure computer game developed by Looking Glass Technologies from 1995 until its cancellation in 1997. It was published by Viacom New Media.Based on the Star Trek: Voyager license, the game followed Kathryn Janeway and the crew of the USS Voyager in their attempts to rescue members of their team from the Kazon.
[9] It first appeared on Star Trek: Voyager, often played by Tuvok and a partner. The game itself involves a large number of small gray holographic rods called t'an, generated from a platform below. They are arranged in a specific manner, which eventually produces the shape of two nested icosidodecahedra connected by the center points of their ...
The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom, [76] and was produced by Ritual Entertainment. [77] Like Elite Force , Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. [ 75 ]
Star Trek: Voyager was the first Star Trek series to use computer-generated imagery (CGI), rather than models, for exterior space shots. [4] Babylon 5 and seaQuest DSV had previously used CGI to avoid the expense of models, but the Star Trek television department continued using models because they felt they were more realistic.
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