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  2. A-Jax (video game) - Wikipedia

    en.wikipedia.org/wiki/A-Jax_(video_game)

    There was a European release of the game called Typhoon, which is the name used for Imagine Software's ZX Spectrum, Amstrad CPC, and Commodore 64 ports. The players control a "Tom Tiger" helicopter (in the 2D stage) and later a "Jerry Mouse" fighter jet (in the 3D stage), and shoot enemies in the air and bomb them on the ground, collecting ...

  3. Vertically scrolling video game - Wikipedia

    en.wikipedia.org/.../Vertically_scrolling_video_game

    A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.

  4. Jump Bug - Wikipedia

    en.wikipedia.org/wiki/Jump_Bug

    Jump Bug was ported to the Arcadia 2001, Leisure Vision, and PC-98 home systems. Jump Bug is one of the earliest forced scrolling horizontal shooters, following in the wake of Scramble and Super Cobra from earlier in 1981. It is the first game in the nascent platform game genre to include horizontal and, in one segment, vertical scrolling.

  5. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    In the mid-1980s, side-scrolling character action games (also called "side-scrolling action games" or side-scrolling "character-driven" games) emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platform games, with the side-scrolling of space/vehicle games, such as scrolling space shoot 'em ups.

  6. Endless runner - Wikipedia

    en.wikipedia.org/wiki/Endless_runner

    The home game B.C.'s Quest for Tires (1983) uses the forced-scrolling and jumping gameplay of Moon Patrol. The idea of being chased relentlessly by an indestructible obstacle, monster, or boss to enforce forward progression was greatly influenced by the boulder scene from the 1981 film Raiders of the Lost Ark. This theme appeared in games like ...

  7. Moon Patrol - Wikipedia

    en.wikipedia.org/wiki/Moon_Patrol

    Moon Patrol introduced full parallax scrolling. The arcade video game Jump Bug (1981) had previously used a limited form of parallax scrolling, with the main scene scrolling while the starry night sky is fixed and clouds move slowly. Moon Patrol has three separate background layers scrolling at different speeds, simulating the distance between ...

  8. Mappy - Wikipedia

    en.wikipedia.org/wiki/Mappy

    Mappy [a] is an arcade game by Namco, originally released in 1983 and distributed in the United States by Bally Midway.Running on the Namco's Super Pac-Man hardware modified to support horizontal scrolling, the game features a mouse protagonist and cat antagonists, similar to Hanna-Barbera's Tom and Jerry cartoon series.

  9. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    He previously developed it for the computer but later altered his plan and made attempts to make it a mobile game. Topala was inspired by The Impossible Game and took about four months to create the game and take it to the App Store and Google Play Store. In the beta version, the game was called Geometry Jump but later changed to Geometry Dash.