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  2. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  3. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Wiki: Upcoming and released titles @ r/RealTimeStrategy's Reddit forum (The specific Upcoming Games sub link there has 'yuge', regularly updated charts of upcoming RTS titles and RTS releases from 2018 to present year)

  4. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    4X games typically feature a technology tree, which represents a series of advancements that players can unlock to gain new units, buildings, and other capabilities. Technology trees in 4X games are typically larger than in other strategy games, featuring a larger selection of different choices.

  5. Alderson disk - Wikipedia

    en.wikipedia.org/wiki/Alderson_disk

    In Gigastructural Engineering & More, a popular modification to the 4X game Stellaris, the Alderson Disk is featured as a buildable megastructure inhabitable by the player. In the game Honkai: Star Rail , the planet of Penacony is actually a large artificial space station-like megastructure housing a hotel surrounded by two small Alderson disks ...

  6. Technology tree - Wikipedia

    en.wikipedia.org/wiki/Technology_tree

    The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders.

  7. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive.

  8. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Forest: a set of trees. Height: the height of node A is the length of the longest path through children to a leaf node. Internal node: a node with at least one child. Leaf node: a node with no children. Root node: a node distinguished from the rest of the tree nodes. Usually, it is depicted as the highest node of the tree.

  9. List of grand strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_grand_strategy...

    Year Game Developer Setting Platform Notes 1979: Galaxy: Microcomputer Games: Sci-fi: APPII, ATR, TRS80, PET, C64, DOS, FM7, TI99: First name: Galactic Empires (1979 ...