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  2. Genshin Impact - Wikipedia

    en.wikipedia.org/wiki/Genshin_Impact

    Genshin Impact [b] is a 2020 ... representing the highest ever first-year launch revenue for ... Japan and other Asian countries have a relatively more male skew in ...

  3. List of highest-grossing media franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_highest-grossing...

    TV revenue – $280 million [n] Film: George Lucas: Lucasfilm (The Walt Disney Company) Disney Princess: 2000 [o] $45.4 billion: Retail sales – $45.468 billion [p] Home entertainment – $14.7 million [77] Animated films: Andy Mooney: The Walt Disney Company Anpanman: 1973 $38.4 billion: Retail sales – $38.42 billion [q] Museum – $14.5 ...

  4. MiHoYo - Wikipedia

    en.wikipedia.org/wiki/MiHoYo

    MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai series, Tears of Themis, Genshin Impact, and Zenless Zone Zero.

  5. 'Genshin Impact' revenues soar as China gaming goes global - AOL

    www.aol.com/news/genshin-impact-revenues-soar...

    Free-to-play fantasy game "Genshin Impact" from Shanghai-based developer Mihoyo is proving a hit beyond its home market, raking in money with a controversial payment system and creating a ...

  6. Video games in China - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_China

    Compared to 2017, the ranking and revenue structure in 2023 has changed significantly, with headline companies such as Tencent and NetEase still dominating, but emerging companies such as miHoYo, HYPERGRYPH and Game Science are rapidly emerging as industry highlights with high-quality titles such as Genshin Impact, Honkai: Star Rail and Black ...

  7. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    Name Year Developer Publisher Original platform(s) Costs (million US$) Development Marketing Total Total (2023 inflation); Genshin Impact: 2020 [a]: miHoYo: Android, iOS, PS4, Windows

  8. History of mobile games - Wikipedia

    en.wikipedia.org/wiki/History_of_mobile_games

    Mobile game saw a significant boost in revenues as a result of the pandemic, with a 40% increase year-to-year in the second quarter of 2020 according to Sensor Tower. [74] Mobile-friendly games such as Among Us and Genshin Impact, alongside Fortnite and other mobile titles, saw large player counts during the pandemic period.

  9. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    The global market for video games based on 2020 revenues was estimated to exceed $179.7 billion according to the International Data Corporation; the growth of 20% over 2019 revenues is attributes to the surge in spending in video games from the COVID-19 pandemic along with the releases of the new consoles. [10]