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Victorian Age: Vampire is a tabletop role-playing game based on Vampire: The Masquerade, where players take the roles of vampires.It is set in 1880–1897, during the end of the Victorian era, with a focus on Europe; [1] [2] [3] other featured locations include Africa, India, and the United States.
Game books for Vampire: The Masquerade 's second edition Title Original release ISBN Publisher Notes Vampire: The Masquerade: August 1992 [27] 1-56504-029-5: White Wolf Publishing [27] Core rulebook for the game's second edition [27] Clanbook: Brujah: January 1993 [28] 1-56504-038-4: White Wolf Publishing [2] Sourcebook for clan Brujah [2]
Vampire: The Masquerade – Heritage, a legacy board game in which players control a clan vying over control for a span of 600 years. Vampire: The Masquerade – Chapters, a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. game master).
Kindred of the East is a major rulebook and game line for the tabletop role-playing game Vampire: The Masquerade, where players take the roles of vampires. [1] [2] It covers Asia as it is portrayed in the setting – primarily China – and introduces Asian vampires called kuei-jin [a] or "the hungry dead".
Each issue also includes role-playing game materials based on elements from the comic, such as character sheets, for use with the fifth edition of the Vampire: The Masquerade tabletop game. [1] [2] World of Darkness: Crimson Thaw, a three-issue spin-off comic, is planned to premiere in September 2021.
Ghouls: Fatal Addiction describes how to develop and play characters who are ghouls, creatures who are half-way between mortal and vampire after being fed vampiric blood. . This gives them longevity and new powers, but the blood also becomes an addiction that enslaves ghouls as servants of the vampires.
In the Storytelling System, each character has one Virtue and one Vice. A Virtue is some defining quality of a character's personality and an ideal which they struggle to aspire. A Vice is a basic weakness in the character's personality, and a flaw or guilty pleasure they may indulge even while knowing that there may be consequences to suffer.
Collection of adventures. First in a series connecting Vampire: The Dark Ages and Vampire: The Masquerade. [24] Clanbook: Baali: June–August 1998 [25] 1-56504-213-1: White Wolf Publishing [25] Sourcebook for clan Baali. Published under the Black Dog Game Factory imprint. [25] Libellus Sanguinis 2: Keepers of the Word: October–December 1998 ...