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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage.

  4. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    The term "latency" is used in computer science often and means the time from when an operation starts until it completes. Thus, instruction fetch has a latency of one clock cycle (if using single-cycle SRAM or if the instruction was in the cache).

  5. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  7. Instruction unit - Wikipedia

    en.wikipedia.org/wiki/Instruction_unit

    In the simplest style of computer architecture, the instruction cycle is very rigid, and runs exactly as specified by the programmer. In the instruction fetch part of the cycle, the value of the instruction pointer (IP) register is the address of the next instruction to be fetched.

  8. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Both CPUs evaluate branches in the decode stage and have a single cycle instruction fetch. As a result, the branch target recurrence is two cycles long, and the machine always fetches the instruction immediately after any taken branch. Both architectures define branch delay slots in order to utilize these fetched instructions.

  9. Trace cache - Wikipedia

    en.wikipedia.org/wiki/Trace_cache

    In computer architecture, a trace cache or execution trace cache is a specialized instruction cache which stores the dynamic stream of instructions known as trace. It helps in increasing the instruction fetch bandwidth and decreasing power consumption (in the case of Intel Pentium 4 ) by storing traces of instructions that have already been ...