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Development of Pokémon X and Y began in 2010 and the games were released worldwide on October 12, 2013. [5] Director Junichi Masuda revealed the three main themes of Pokémon X and Y to be beauty, bonds and evolution. [6] Beauty was the core focus and Masuda felt France to be a prime example of such; he brought a team to the country for study ...
X and Y received generally positive reviews; critics praised the games' visuals and transition to 3D models, though the games' story, characters and linearity drew criticism. The highly anticipated games were a commercial success, selling four million copies worldwide in the first weekend, beating their predecessors Pokémon Black and White 's ...
X and Y: Nintendo 3DS 72 72 721 Hoenn Omega Ruby and Alpha Sapphire: None VII: 2016–2019 Alola Sun and Moon: 81 88 809 Ultra Sun and Ultra Moon: 5 Kanto Let's Go, Pikachu! and Let's Go, Eevee! Nintendo Switch: 2 [b] VIII: 2019–2022 Galar Sword and Shield: 81 96 905 The Isle of Armor expansion 3 The Crown Tundra expansion 5 Sinnoh Brilliant ...
Mega Evolution is a mechanic introduced in Pokémon X and Y and returning in Pokémon Legends: Z-A, which further increases the abilities of specific Pokémon. If the player character possesses an item called the Key Stone and a Pokémon is holding a Mega Stone that corresponds to its species, that Pokémon will be able to Mega Evolve during ...
On January 8, 2013, Satoru Iwata announced the sixth generation of Pokémon, with the new paired games, Pokémon X and Y, which were released on the Nintendo 3DS on October 12, 2013, worldwide. [43] The X and Y games are rendered in full 3D; [44] however, only select parts of the game can be displayed in stereoscopic 3D. [45]
It utilizes internal GPS tracking system in order to find and catch Pokémon in real-time. The system places in-game locations such as Gyms and Pokéstops in predetermined locations (such as landmarks) throughout the real world in order to get the player active and become a Pokémon trainer in real life. The Pokémon themselves spawn randomly ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 31 December 2024. Pokémon species Fictional character Charizard Pokémon character Charizard artwork by Ken Sugimori First game Pokémon Red and Blue (1996) Designed by Atsuko Nishida (normal form and Mega Charizard X) Tomohiro Kitakaze (Mega Charizard X and Mega Charizard Y) Voiced by Shin-ichiro Miki ...
The player also has the option of participating in the various Pokémon Contests throughout Hoenn, using their Pokémon to put on a performance for an audience and judges. Aside from the gameplay, 20 new Mega Evolutions were added since Pokémon X and Y, as well as "primal reversions" for Groudon and Kyogre, which function similarly.