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Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
Motion capture offers several advantages over traditional computer animation of a 3D model: Low latency, close to real-time results can be obtained. In entertainment applications, this can reduce the costs of keyframe-based animation. [10] The Hand Over technique is an example of this.
A child's hand location and movement being detected by a gesture recognition algorithm. Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures.
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iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...
A Hand-Over is accomplished by playing back the full-body data while recording the finger and hand data. This is similar to a voice actor doing a voice-over for animated characters. [1] There are very few full-body motion capture systems that can capture full hand and finger motion data at the same time as the full body.
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Leap Motion initially distributed thousands of units to developers who are interested in creating applications for the device. The Leap Motion Controller was first shipped in July 2013. [11] In February 2016, Leap Motion released a major beta update to its core software. Dubbed Orion, the software is designed for hand tracking in virtual reality.
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