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  2. Modality effect - Wikipedia

    en.wikipedia.org/wiki/Modality_effect

    Some studies use the term modality to refer to a general difference in performance based upon the mode of presentation. For example, Gibbons demonstrated modality effects in an experiment by making participants count either beeping sounds or visually presented dots. The to-be-remembered number was derived from the number of dots or beeps ...

  3. Multimodal pedagogy - Wikipedia

    en.wikipedia.org/wiki/Multimodal_pedagogy

    Multimodal pedagogy encourages the use of these modes as teaching tools in the classroom to facilitate learning. Although lack of experience with new technologies and limited access to resources can make multimodal instruction difficult for teachers, [ 9 ] it is important for students to learn to interpret and create meaning across multiple ...

  4. Cognitive load - Wikipedia

    en.wikipedia.org/wiki/Cognitive_load

    In the 1990s, cognitive load theory was applied in several contexts. The empirical results from these studies led to the demonstration of several learning effects: the completion-problem effect; [11] modality effect; [12] [13] split-attention effect; [14] worked-example effect; [15] [16] and expertise reversal effect. [17]

  5. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [ 1 ] [ full citation needed ] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [ 2 ] [ page needed ] and discovery learning.

  6. Multisensory learning - Wikipedia

    en.wikipedia.org/wiki/Multisensory_learning

    According to the U.K. Independent review of the teaching of early reading (Rose Report 2006) multisensory learning is also effective because it keeps students more engaged in their learning. [19] In 2010 the U.K. Department for Education established the core criteria for programs that teach school children to read by using systematic Synthetic ...

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.

  8. Melodic learning - Wikipedia

    en.wikipedia.org/wiki/Melodic_Learning

    Jumping rope is an example of melodic learning. Tonal, rhythmic, aural and visual elements interplay as children sing and rhyme. The rope's motion supplies the kinesthetic element to enhance the process. [5] This may explain why many children learn jump rope rhymes faster and retain them longer than they do for many of their classroom lessons.

  9. Kinesthetic learning - Wikipedia

    en.wikipedia.org/wiki/Kinesthetic_learning

    Students can be engaged in group activities and activities which involve bodily movement such as dance, drama, sports can be used to nurture their learning. The following strategies can be used to facilitate kinesthetic memory through procedural motor pathway such as: Dance: ideas, concepts and processes can be expressed through creative movements

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