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The game begins with a 15-second period where robots must act on their own according to instructions from programming. During this period, alliances can gain 4 points if each robot moves into the Auto Zone, 6 points if they bring all three totes into the Auto Zone, 8 points if they bring all three barrels into the Auto Zone, and 20 if all three totes are stacked in the Auto Zone. [2]
They are also not allowed to enter rivers, oceans or private property. Teams which break the rules may be cautioned, deducted points or disqualified. Grounds for points deduction include incorrect sorting of items, picking up prohibited items, or failure to return within ten minutes after completing the trash pick-up.
The Lewiston Journal called The Ungame "Personal Pursuit", comparing it to the trivia board game Trivial Pursuit. [3] In 1987, The Afro-American touted the game as a remedy to "the shredding of the family in Black America", and saw the game as a solution to violent toys and video games, as well as to the depiction of violence against women in media.
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Ten Candles is a collaborative storytelling game set in a world where "Endless night has fallen. The world is ending. Monsters are coming." [1] Ten days ago, the world went dark from an unknown cause. Civilization is starting to fall apart as generators fail and gas supplies started to diminish.
Total Entertainment Network (TEN) was an online gaming service that existed from September 1996 [1] until October 1999. [2] T E Network, Inc., which created and operated the TEN service, was formed from the merger [3] of Optigon Interactive and Outland [4] in June 1995 when they received their first round of venture capital funding from Vinod Khosla, a general partner at Kleiner Perkins ...
Shithead (also called China Hand, Ten-Two Slide, Karma, Palace or Shed [1] [2]) is a card game, the object of which is to lose all of one's playing cards. [1] There are many regional variations to the game's original rules.
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