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Bungie is an American video game developer located in Bellevue, Washington.The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete.
The game was created in 1990, almost a year before Bungie's official incorporation, [14] but was released under the Bungie name and is considered by Bungie as its first game. [ 15 ] [ 16 ] Seropian released Gnop! free of charge, but sold the source code for the game for US$15. [ 17 ]
Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh.The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.
The game did prove to be a commercial success, selling over 350,000 units worldwide at roughly $40 per unit, earning the company $14 million, [73] and becoming Bungie's most successful game thus far. [3] By 2000, the game had over 100,000 people registered with online accounts at Bungie for multiplayer games. [3]
This category is for games developed by Bungie. Subcategories. This category has the following 2 subcategories, out of 2 total. D. Destiny (video game series) (16 P) M.
The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS.The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos.
Kill your friends". This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as Myth: The Fallen Lords and Halo 3. Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse) who used it to create Odyssey: The Legend of Nemesis, released in 1996.
Bungie began the development of what would eventually become Halo in 1997. Initially, the game was a real-time strategy game that morphed into a third-person shooter before becoming a first-person shooter. During development, Microsoft acquired Bungie and turned Halo into a launch game for its first video game console, the Xbox.