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  2. Math Blaster Jr. - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Jr.

    The game sees the Blaster Pal characters head to the Plusto galaxy in outer space to solve maths problems. By solving addition and subtraction problems, they earn printable certificates. [3] The game contains several activities, puzzles, and songs. The game is intended to encourage "math readiness". [4]

  3. Didi & Ditto - Wikipedia

    en.wikipedia.org/wiki/Didi_&_Ditto

    Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]

  4. Math Rabbit - Wikipedia

    en.wikipedia.org/wiki/Math_Rabbit

    The game takes place in a circus and teaches addition, subtraction, and counting in four different games, each of which with multiple difficulty settings. [1] [2] The game is for ages 4–8. [3] The four games are: Clown's Counting Games - the player is required to count with a number as a guide to pitch the tone of the musical instrument.

  5. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    This wave of videos teach basic early learning skills that would become recurring features in future videos, including the alphabet, reading, spelling, numbers, and addition, and subtraction. The second wave phased out most of the "Learning Friends" characters, only leaving Tad, Leap, and Lily as the main characters.

  6. Math Blaster Episode I: In Search of Spot - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Episode_I:_In...

    The game features eight different subjects, which are chosen at the start the game. All the problems encountered in the game, except in the "Cave Runner" exercise, will fall into the chosen subject. The subjects are as follows: Addition; Subtraction; Multiplication; Division

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    With the chisanbop method it is possible to represent all numbers from 0 to 99 with the hands, rather than the usual 0 to 10, and to perform the addition, subtraction, multiplication and division of numbers. [4] The system has been described as being easier to use than a physical abacus for students with visual impairments. [5]

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