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As such, graphical projections are a commonly used design element; notably, in engineering drawing, drafting, and computer graphics. Projections can be calculated through employment of mathematical analysis and formulae, or by using various geometric and optical techniques.
3D computer graphics, ... They are used in computer-aided engineering, ... Some video games use 2.5D graphics, involving restricted projections of three-dimensional ...
On engineering drawings, the projection is denoted by an international symbol representing a truncated cone in either first-angle or third-angle projection, as shown by the diagram on the right. The 3D interpretation is a solid truncated cone, with the small end pointing toward the viewer. The front view is, therefore, two concentric circles.
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D projection; Alpha compositing; Anisotropic filtering; Anti-aliasing; Axis-aligned bounding box; Axonometric projection; Bézier curve; Bézier surface; Bicubic interpolation; Bilinear ...
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software Wikimedia Commons has media related to 3D computer graphics .
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [7] However, video games utilizing isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene ...
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.