Search results
Results from the WOW.Com Content Network
HTC Corporation introduced the VIVE XR Elite at the 2023 Consumer Electronics Show (CES) in Las Vegas in January 2023 with the product becoming available later in February. [ 3 ] [ 4 ] The headset is designed to operate as a standalone device, eliminating the need for external hardware or a PC connection. [ 3 ]
An HTC Vive Pro. On 8 January 2018, HTC unveiled the HTC Vive Pro, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a ...
In contrast, a stationary VR experience might have the player navigate across the room using a joystick or other input device, [2] which may cause motion sickness. The HTC Vive virtual-reality system incorporates room-scale tracking in its core design, using two infrared tracking stations located in opposite corners of the room to monitor the ...
HTC Vive Pro 2 2021-06-04 Yes LCD 2448x2448 20.4 1:1 90 Hz 120 Hz 120° Built-in headphones (removable) USB-C 3.0 Bluetooth, USB-C, DisplayPort 1.2 850 g $800 No Yes No No Yes No No No 6DoF dual controllers, dual frontal cameras Yes Varjo VR-3 [117] 2021-09-08 Yes uOLED, LCD 2880x2720 1920×1920 (central focal area), 2880x2720 (peripheral)
In 2014, Valve demonstrated some headset prototypes, [15] which led to a partnership with HTC to produce the Vive, which focuses on "room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "SteamVR" software platform. [16] The Vive was released in April 2016 [17] and PlayStation VR in ...
The Omni is a locomotion simulator designed to work as a game controller, and allows gamers to physically walk within the game environment in which they are playing. It is used in tandem with the HTC Vive for a full virtual reality game setup. The surface is bowl-shaped and requires special low friction shoes or shoe covers.
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.