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The C4 model relies at this level on existing notations such as Unified Modelling Language (UML), Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE). For level 1 to 3, the C4 model uses 5 basic diagramming elements: persons, software systems, containers, components and relationships.
Primary Concern: It is easy to be too detailed by including many different needs in a single diagram. This should be avoided. It is better to draw multiple diagrams, one for each viewpoint, than to draw a 'mega diagram' that is extremely rich in content. Remember this: when building houses, the architect delivers many different diagrams.
This description can be used to draw a sequence diagram using tools like Lucidchart, Draw.io, or any UML diagram software. The diagram would have actors on the left side, with arrows indicating the sequence of actions and interactions between systems and actors as described. Sequence diagrams should be drawn for each use case to show how ...
4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.
A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders.
High-level design (HLD) explains the architecture that would be used to develop a system.The architecture diagram provides an overview of an entire system, identifying the main components that would be developed for the product and their interfaces.
Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...