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  2. Real-time text - Wikipedia

    en.wikipedia.org/wiki/Real-time_text

    Real-time text programs date at least to the 1970s, with the talk program on the DEC PDP-11, which remains in use on Unix systems. Beam Messenger, a mobile app offering real-time text messaging, was released in 2014. [3] Certain real-time text applications have a feature that allows the real-time text to be "turned off", for temporary purposes.

  3. Text over IP - Wikipedia

    en.wikipedia.org/wiki/Text_over_IP

    Real-time text is defined in ITU-T Multimedia Recommendation F.700 2.1.2.1 . Real-time text is designed for conversational use where people interactively converse with each other. To achieve this, particular user requirements have been specified for the delay of each character and the character loss rate (see F.700 Annex A.3). Real-time Text ...

  4. Instant messaging - Wikipedia

    en.wikipedia.org/wiki/Instant_messaging

    Originally the term "instant messaging" was distinguished from "text messaging" by being run on a computer network instead of a cellular/mobile network, being able to write longer messages, real-time communication, presence ("status"), and being free (only cost of access instead of per SMS message sent).

  5. Text messaging - Wikipedia

    en.wikipedia.org/wiki/Text_messaging

    The use of text messaging for workplace purposes grew significantly during the mid-2000s. As companies seek competitive advantages, many employees used new technology, collaborative applications, and real-time messaging such as SMS, instant messaging, and mobile communications to

  6. Timed text - Wikipedia

    en.wikipedia.org/wiki/Timed_text

    Interoperability for timed text came up during the development of the SMIL 2.0 specification. Today, incompatible formats for captioning, subtitling and other forms of timed text are used on the Web. This means that when creating a SMIL presentation, the text portion often needs to be targeted to a particular playback environment.

  7. Timed Text Markup Language - Wikipedia

    en.wikipedia.org/wiki/Timed_Text_Markup_Language

    Timed Text Markup Language (TTML), previously referred to as Distribution Format Exchange Profile (DFXP), is an XML-based W3C standard for timed text in online media and was designed to be used for the purpose of authoring, transcoding or exchanging timed text information presently in use primarily for subtitling and captioning functions.

  8. Speech recognition - Wikipedia

    en.wikipedia.org/wiki/Speech_recognition

    The use of speech recognition is more naturally suited to the generation of narrative text, as part of a radiology/pathology interpretation, progress note or discharge summary: the ergonomic gains of using speech recognition to enter structured discrete data (e.g., numeric values or codes from a list or a controlled vocabulary) are relatively ...

  9. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    "Time to hello world" (TTHW) is the time it takes to author a "Hello, World!" program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!"

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