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Akinator is a video game developed by the French company Elokence. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (similar to the game Twenty Questions). The system learns the best questions to ask through experience from past players.
The game 20Q is based on the spoken parlor game known as twenty questions, and is both a website [2] and a handheld device. 20Q asks the player to think of something and will then try to guess what they are thinking of with twenty yes-or-no questions. If it fails to guess in 20 questions, it will ask an additional 5 questions.
Another revival, under the title Guess What?, was hosted by Barry Took for a single series in 1998. [12] A televised version ran from 1960 to 1961, produced by Associated-Rediffusion for ITV and hosted by Peter Jones (who later hosted in 1974). The "mystery voice" later became a running gag on the radio series I'm Sorry I Haven't A Clue.
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Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
What do you think I’m looking at that starts with that sound?") [9] The fun comes with trying to discover the identity of a mysterious object. [10] The game allows kids to practice their oral/aural skills. [11] Mary Tomczyk argues I Spy is a clever reasoning game that allows kids to solve puzzles, and gives them an opportunity to "'stump' Mom ...
The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
Considered to be an influential title during the heyday of Flash content, The Impossible Quiz received generally positive reviews for its difficulty, creativity of the questions and encouragement of outside-the-box thinking. The game was also released on iOS and Android in 2011, and spawned various sequels.