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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. Magic: The Gathering rules - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_rules

    Each new spell or ability is put on top of the stack, with the newest on top and the oldest at the bottom. [49] When no player has more spells or abilities to add, spells and abilities on the stack resolve in top-to-bottom order. [4]: 49 Certain spells allow a player to counter other spells. These spells must be cast while the spells they will ...

  4. Stonekeep - Wikipedia

    en.wikipedia.org/wiki/Stonekeep

    To use a spellcaster, it must contain adequate mana, and runes must be inscribed onto its shaft. To inscribe runes on the spellcaster, the player needs to equip the spellcaster on either one of Drake's hands, open the journal onto the Runes section, take out the spellcaster, and copy the runes onto the spell slots of the spellcaster.

  5. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again. [1] [4] [5] [6] "Mana" is a word that comes from Polynesian languages with a complex meaning. Mostly, it loosely represents power, respect and dignity.

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  7. Glossary of card game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_card_game_terms

    One of the four suits in a German-suited pack of cards. [1] Symbol: active. A card that is in play i.e. not sleeping. [2] See active player. active player. A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for as in four-hand Skat or five-hand Schafkopf). [3]

  8. Fantasy Football Fact or Fluke: When are sample sizes big ...

    www.aol.com/sports/fantasy-football-fact-fluke...

    In fantasy sports, we would love to know how many games we must see to believe in who a player is. In theory, an effect-size analysis or time-series analysis would be able to provide this ...

  9. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...