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  2. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    Dot product. In mathematics, the dot product or scalar product[note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or ...

  3. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    numpy.org. NumPy (pronounced / ˈnʌmpaɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3] The predecessor of NumPy, Numeric, was originally created by Jim Hugunin with ...

  4. Norm (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Norm_(mathematics)

    Norm (mathematics) In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin. In particular, the Euclidean distance in a Euclidean space ...

  5. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  6. Standard basis - Wikipedia

    en.wikipedia.org/wiki/Standard_basis

    In mathematics, the standard basis (also called natural basis or canonical basis) of a coordinate vector space (such as or ) is the set of vectors, each of whose components are all zero, except one that equals 1. [1] For example, in the case of the Euclidean plane formed by the pairs (x, y) of real numbers, the standard basis is formed by the ...

  7. Vectorization (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Vectorization_(mathematics)

    Vectorization (mathematics) In mathematics, especially in linear algebra and matrix theory, the vectorization of a matrix is a linear transformation which converts the matrix into a vector. Specifically, the vectorization of a m × n matrix A, denoted vec (A), is the mn × 1 column vector obtained by stacking the columns of the matrix A on top ...

  8. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    Cosine similarity. In data analysis, cosine similarity is a measure of similarity between two non-zero vectors defined in an inner product space. Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not ...

  9. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    Vector projection. The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as or a∥b. The vector component or vector resolute of a perpendicular to b, sometimes ...