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Barrier-grid animation or picket-fence animation is an animation effect created by moving a striped transparent overlay across an interlaced image. The barrier-grid technique originated in the late 1890s, overlapping with the development of parallax stereography ( Relièphographie ) for 3D autostereograms .
Barricade (from the French barrique - 'barrel') is any object or structure that creates a barrier or obstacle to control, block passage or force the flow of traffic in the desired direction. Adopted as a military term, a barricade denotes any improvised field fortification , such as on city streets during urban warfare .
A measurement reflecting how much of the game world is visible in a first-person perspective on the display screen, typically represented as an angle. May also refer to the general amount of the game world that is visible on the screen, typically in games where being able to see a lot at once is important, such as strategy games and platformers.
A traffic barricade [1] is a type of barricade used to control the flow of traffic or block access to an area, generally for safety purposes. Traditionally made of wood, or wood and steel, many now have structural members made wholly of plastic or composite materials , and may be fitted with flashing lights.
Concrete barrier. A roadblock is a temporary installation set up to control or block traffic along a road.The reasons for one could be: Roadworks; Temporary road closure during special events
Comparison of a ha-ha (top) and a regular wall (bottom). Both walls prevent access, but one does not block the view looking outward. A ha-ha (French: hâ-hâ [a a] ⓘ or saut de loup [so dÉ™ lu] ⓘ), also known as a sunk fence, blind fence, ditch and fence, deer wall, or foss, is a recessed landscape design element that creates a vertical barrier (particularly on one side) while preserving ...
In parallel computing, a barrier is a type of synchronization method. [1] A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier. [2] Many collective routines and directive-based parallel languages impose implicit ...
Within object-oriented design, interfaces provide layers of abstraction that simplify code and create a barrier preventing coupling to dependencies. A system may become so coupled at multiple levels that it is no longer possible to make a change in one place without necessitating many additional changes. [ 1 ]