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The major changes in this release include 1) the serialization order of N-D array elements changes from column-major to row-major, 2) _ArrayData_ construct for complex N-D array changes from a 1-D vector to a two-row matrix, 3) support non-string valued keys in the hash data JSON representation, and 4) add a new _ByteStream_ object to serialize ...
JSON: No Smile Format Specification: Yes No Yes Partial (JSON Schema Proposal, other JSON schemas/IDLs) Partial (via JSON APIs implemented with Smile backend, on Jackson, Python) — SOAP: W3C: XML: Yes W3C Recommendations: SOAP/1.1 SOAP/1.2: Partial (Efficient XML Interchange, Binary XML, Fast Infoset, MTOM, XSD base64 data) Yes Built-in id ...
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
FlatBuffers is a free software library implementing a serialization format similar to Protocol Buffers, Thrift, Apache Avro, SBE, and Cap'n Proto, primarily written by Wouter van Oortmerssen and open-sourced by Google. It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a ...
MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.
Concise Binary Object Representation (CBOR) is a binary data serialization format loosely based on JSON authored by Carsten Bormann and Paul Hoffman. [a] Like JSON it allows the transmission of data objects that contain name–value pairs, but in a more concise manner.
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Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.