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In geometry, a position or position vector, also known as location vector or radius vector, is a Euclidean vector that represents a point P in space. Its length represents the distance in relation to an arbitrary reference origin O , and its direction represents the angular orientation with respect to given reference axes.
The reverse conversion is harder: given X-Y-Z can immediately get longitude, but no closed formula for latitude and height exists. See "Geodetic system." Using Bowring's formula in 1976 Survey Review the first iteration gives latitude correct within 10-11 degree as long as the point is within 10,000 meters above or 5,000 meters below the ellipsoid.
An absolute encoder maintains position information when power is removed from the encoder. [5] The position of the encoder is available immediately on applying power. The relationship between the encoder value and the physical position of the controlled machinery is set at assembly; the system does not need to return to a calibration point to maintain position accuracy.
Many incremental encoders have an additional output signal, typically designated index [2] or Z, [3] which indicates the encoder is located at a particular reference position. Also, some encoders provide a status output (typically designated alarm ) [ 4 ] that indicates internal fault conditions such as a bearing failure or sensor malfunction.
In geometry and kinematics, coordinate systems are used to describe the (linear) position of points and the angular position of axes, planes, and rigid bodies. [16] In the latter case, the orientation of a second (typically referred to as "local") coordinate system, fixed to the node, is defined based on the first (typically referred to as ...
The ISO standard 31-11 recommends (ρ, φ, z), where ρ is the radial coordinate, φ the azimuth, and z the height. However, the radius is also often denoted r or s , the azimuth by θ or t , and the third coordinate by h or (if the cylindrical axis is considered horizontal) x , or any context-specific letter.
To plot any dot from its spherical coordinates (r, θ, φ), where θ is inclination, the user would: move r units from the origin in the zenith reference direction (z-axis); then rotate by the amount of the azimuth angle (φ) about the origin from the designated azimuth reference direction, (i.e., either the x– or y–axis, see Definition ...
The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.