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  2. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    For next-nearest-neighbor cellular automata, a rule is specified by 2 5 = 32 bits, and the cellular automaton rule space is a 32-dimensional unit hypercube. A distance between two rules can be defined by the number of steps required to move from one vertex, which represents the first rule, and another vertex, representing another rule, along ...

  3. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    But in these interactions at least one of the structures is annihilated so the automaton eventually enters a repetitive state and the cellular automaton is Class 2. [7] Rule 73 is Class 2 [8] because any time there are two consecutive 1s surrounded by 0s, this feature is preserved in succeeding generations. This effectively creates walls which ...

  4. Von Neumann cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_cellular_automaton

    Each FSA of the von Neumann cell space can accept any of the 29 states of the rule-set. The rule-set is grouped into five orthogonal subsets. Each state includes the colour of the cell in the cellular automata program Golly in (red, green, blue). They are a ground state U (48, 48, 48) the transition or sensitised states (in 8 substates)

  5. Wolfram code - Wikipedia

    en.wikipedia.org/wiki/Wolfram_code

    A code of this type suffixed by an R, such as "Rule 37R", indicates a second-order cellular automaton with the same neighborhood structure. While in a strict sense every Wolfram code in the valid range defines a different rule, some of these rules are isomorphic and usually considered equivalent. For example, rule 110 above is isomorphic with ...

  6. Majority problem - Wikipedia

    en.wikipedia.org/wiki/Majority_problem

    However, this machine is not itself a cellular automaton. [7] Moreover, it has been shown that FukÅ›'s composite rule is very sensitive to noise and cannot outperform the noisy Gacs-Kurdyumov-Levin automaton, an imperfect classifier, for any level of noise (e.g., from the environment or from dynamical mistakes). [8]

  7. Reversible cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Reversible_cellular_automaton

    A cellular automaton is defined by its cells (often a one- or two-dimensional array), a finite set of values or states that can go into each cell, a neighborhood associating each cell with a finite set of nearby cells, and an update rule according to which the values of all cells are updated, simultaneously, as a function of the values of their neighboring cells.

  8. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  9. Category:Cellular automaton rules - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular...

    Pages in category "Cellular automaton rules" The following 33 pages are in this category, out of 33 total. This list may not reflect recent changes. 0–9. 3D Life; A.