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In most Unix-like systems, most of the machine code that makes up the dynamic linker is actually an external executable that the operating system kernel loads and executes first in a process address space newly constructed as a result of calling exec or posix_spawn functions. At link time, the path of the dynamic linker that should be used is ...
An illustration of the linking process. Object files and static libraries are assembled into a new library or executable. In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file.
On UNIX System V descendent systems, during program runtime the dynamic linker resolves weak symbols definitions like strong ones. For example, a binary is dynamically linked against libraries libfoo.so and libbar.so. libfoo defines symbol f and declares it as weak. libbar also defines f and declares it as strong.
An ELF file has two views: the program header shows the segments used at run time, whereas the section header lists the set of sections.. In computing, the Executable and Linkable Format [2] (ELF, formerly named Extensible Linking Format) is a common standard file format for executable files, object code, shared libraries, and core dumps.
Dynamic linking or late binding is linking performed while a program is being loaded or executed (), rather than when the executable file is created.A dynamically linked library (dynamic-link library, or DLL, under Windows and OS/2; shareable image under OpenVMS; [2] dynamic shared object, or DSO, under Unix-like systems) is a library intended for dynamic linking.
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.
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The dynamic linker on Linux, for example, reads through the DT_NEEDED section of an ELF object and loads needed libraries; but isn't told where required symbols are. For this, it must iterate through each unresolved symbol in the object, and for each of these, iterate through each loaded library, checking until it finds a matching symbol.