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Sonic Unleashed [c] is a 2008 platform game developed by Sonic Team and published by Sega.An installment in the Sonic the Hedgehog series, it follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil which periodically transforms Sonic into a werewolf form (dubbed a "Werehog").
Also includes four unlockable Genesis games unrelated to Sonic. [168] Released on the PlayStation 2, Xbox, and PC as Sonic Mega Collection Plus, which added six of the twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic Chaos, Sonic Drift, Sonic Labyrinth, Dr. Robotnik's Mean Bean Machine, and Sonic Blast. [169]
It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games. [134] With Unleashed, Sonic Team sought to combine the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries, [135] [136] although reviews were mixed due to the ...
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.
[1] [2] The 1991 release of Sonic the Hedgehog is considered significant in video game history, as it increased the Sega Genesis's sales and Sega displaced Nintendo as the leading video game company. [3] Some Sonic Team games, such as the Sonic games and Nights, are considered among the greatest of all time. [4] [5]
Sonic Generations [c] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS.Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games.
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According to Nakamura, Sonic Team created Episode Shadow to appeal to fans of older games in the series, such as Sonic Adventure (1998). [18] It was the first time that Shadow was a playable character in a mainline Sonic game since Sonic the Hedgehog (2006), [18] [42] with some critics writing that it was much more difficult than the main game ...