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  2. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha compositing.

  3. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    Another approach (more suited to hardware acceleration) is to render the view from ¯ by rasterizing black geometry against a white background and taking the (cosine-weighted) average of rasterized fragments. This approach is an example of a "gathering" or "inside-out" approach, whereas other algorithms (such as depth-map ambient occlusion ...

  4. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Art or Illusion uses multi threading for rendering images and it provides several options for lighting. [13] The core software package comes with two built in renderers: The Ray Tracer renderer provides anti-aliasing , soft shadows, depth of field, transparent background, photon mapping caustics and subsurface scattering .

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]

  6. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    An architectural render showing different rendering styles in Blender, including a photorealistic style using Cycles. Blender includes three render engines since version 2.80: EEVEE, Workbench and Cycles. Cycles is a path tracing render engine. It supports rendering through both the CPU and the GPU.

  8. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object.

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]