enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    PDF only: 3rd: 2004: Shadowrun Missions: The Gambler: Ninth adventure of the Shadowrun Missions campaign 1st season and the fourth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players. SRM0105: PDF only: 3rd: 2005: Shadowrun Missions: A ...

  3. Seattle Sourcebook - Wikipedia

    en.wikipedia.org/wiki/Seattle_Sourcebook

    Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...

  4. DNA / DOA - Wikipedia

    en.wikipedia.org/wiki/DNA_/_DOA

    Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.

  5. Dark Angel (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Dark_Angel_(Shadowrun)

    Angel Leigh McCoy reviewed Dark Angel in White Wolf #38 (1993), rating it a 3 out of 5 and stated that "a more detailed index would have been very useful for referencing some of the more obscure information that players invariably request.

  6. Bug City - Wikipedia

    en.wikipedia.org/wiki/Bug_City

    Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.

  7. Shadowrun Companion - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_Companion

    Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.

  8. The Grimoire (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/The_Grimoire_(Shadowrun)

    It's a very good sourcebook and it takes the magic system of Shadowrun far beyond what is offered by other role-playing games (except perhaps Ars Magica). Unfortunately, with this new, incredibly vast magic system, come a lot of rules to digest." [2] In the November 1992 edition of Dragon (Issue #187), Allen Varney wrote, "The book amazes me ...

  9. Shadowrun (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(1993_video_game)

    Shadowrun was released in North America and Japan by Data East. In PAL regions , it was self-published by Beam Software as Laser Beam Entertainment. The 1994 Japanese version has a significantly longer introduction sequence than the English version of the game and also has a vertically uncompressed Shadowrun logo on the title screen.