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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Ray tracing is capable of simulating a variety of optical effects, [3] such as reflection, refraction, soft shadows, scattering, depth of field, motion blur, caustics, ambient occlusion and dispersion phenomena (such as chromatic aberration).

  3. Motion Blur - Wikipedia

    en.wikipedia.org/wiki/Motion_Blur

    Motion Blur or Motion Blur Game Studio (Turkish: Motion Blur Oyun Stüdyosu) is a computer game developer based in Ataşehir, Istanbul, Turkey. It was founded in 2004. Kabus 22 on sale worldwide has produced the first Turkish game, [1] [2] In 2013, it changed its title and became Motion Blur. Produced Kabus 22, the first Turkish game to be sold ...

  4. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    In HDRR images, the effect can be reproduced by convolving the image with a windowed kernel of an Airy disc (for very good lenses), or by applying Gaussian blur (to simulate the effect of a less perfect lens), before converting the image to fixed-range pixels.

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [1] [2] is a method of enhancing the image quality of textures.

  8. Motion (software) - Wikipedia

    en.wikipedia.org/wiki/Motion_(software)

    Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics , titling for video production and film production , and 2D and 3D compositing for visual effects.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

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