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  2. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/CohenSutherland_algorithm

    In computer graphics, the CohenSutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport). The algorithm was developed in 1967 during flight simulator ...

  3. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    The Nicholl–Lee–Nicholl algorithm is a fast line-clipping algorithm that reduces the chances of clipping a single line segment multiple times, as may happen in the CohenSutherland algorithm. The clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped.

  4. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the

  5. Category:Polygon clipping algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Polygon_clipping...

    Pages in category "Polygon clipping algorithms" The following 4 pages are in this category, out of 4 total. ... Sutherland–Hodgman algorithm; V. Vatti clipping ...

  6. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    All steps for clipping concave polygon 'W' with a 5-sided convex polygon. The Weiler–Atherton algorithm overcomes this by returning a set of divided polygons, but is more complex and computationally more expensive, so Sutherland–Hodgman is used for many rendering applications. Sutherland–Hodgman can also be extended into 3D space by ...

  7. Category:Line clipping algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Line_clipping...

    Pages in category "Line clipping algorithms" ... CohenSutherland algorithm; Cyrus–Beck algorithm; L. Liang–Barsky algorithm; N. Nicholl–Lee–Nicholl algorithm

  8. Category:Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Category:Clipping...

    Polygon clipping algorithms (4 P) L. Line clipping algorithms (4 P) Pages in category "Clipping (computer graphics)" The following 6 pages are in this category, out ...

  9. Ivan Sutherland - Wikipedia

    en.wikipedia.org/wiki/Ivan_Sutherland

    Work with student Danny Cohen in 1967 led to the development of the CohenSutherland computer graphics line clipping algorithm. In 1968, with his students Bob Sproull , Quintin Foster, Danny Cohen , and others he created the first head-mounted display that rendered images for the viewer's changing pose, as sensed by The Sword of Damocles ...