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This service has been implicated in poor networking performance while multimedia is playing. [4] [5] In response to this, Microsoft has included a configurable option [6] in Windows Vista Service Pack 1 and later where users can specify the network throttling index value for the Multimedia Class Scheduling Service so that network performance and audio/video playback quality can be balanced ...
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XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher. The RTM release of the XAudio2 library is included in the March 2008 DirectX SDK , [ 6 ] enabling a programmer with Visual Studio to use XAudio2 in a Windows, Xbox 360 and Windows ...
Windows Media Audio Voice (WMA Voice) is a lossy audio codec that competes with Speex (used in Microsoft's own Xbox Live online service [47]), ACELP, and other codecs. Designed for low-bandwidth, voice playback applications, [ 48 ] it employs low-pass and high-pass filtering of sound outside the human speech frequency range to achieve higher ...
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Temporarily disable your security application, such as your firewall or antivirus program, until you've successfully launched your game. Re-enable your security software immediately afterwards. Some antivirus or personal firewall applications incorrectly identify our games as viruses and disrupt or block the game.
The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API. Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME. The devices listed in the Multimedia/Sounds and Audio control panel applet represent the MME API of the sound card driver.