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Kursk is a tactical wargame for two players (or two teams) that covers various aspects of the battle. Three scenarios are provided: Von Manstein's Plan (May 1943): A "what if" scenario based on the original plan of attack that should have happened two months earlier, before the Russians were dug in.
Objective: Kursk was published by Strategic Simulations alongside 50 Mission Crush, which also covers World War II. [1] It was designed by Gary Grigsby, [2] and was among the three computer wargames he released in 1984, alongside War in Russia and Reforger '88. [5] It was made with the same game engine and mechanics that Grigsby employed in ...
Kursk is the result of a well-tried formula being cleaned up, re-shuffled slightly, and applied to a new game situation with new and interesting air rules." He concluded that ownership of both games was not necessary, saying, "I would recommend Kursk to those who have not got 1918 ; they might buy both, of course, but would probably stick to ...
A World War II turn-based strategy video game: Archon Ultra: 1994: DOS A strategy-action game; an updated remake of Archon: The Light and the Dark: Arnhem: 1985: Ami, CPC, DOS, ZX A video wargame of the Battle of Arnhem: B-24: 1987: AppII, C64, DOS A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64
The V for Victory series collectively won Computer Games Strategy Plus ' s 1992 "Game of the Year" award. The magazine's Brian Walker wrote that it "achieved what many computer wargames have been trying to do for years: successfully convert a board wargame onto computer." Computer Games likewise named it the year's best wargame. [4]
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3] Because of their low system requirements, turn-based tactical games were popular on early personal ...
Grand strategy. Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total War. 2007: Sword of the Stars: Born in Blood: Kerberos: Sci-fi: WIN: 4X ...
In The Space Gamer No. 37, Nick Schuessler thought this was an uncomplicated game, but liked the low price and advised readers to "appreciate the reasonable price, and save Kursk/Prochorovka for the rainy Sunday afternoon when the thought of one more cycle of War in the Pacific turns your stomach." [2]