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A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [ 1 ] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...
Catchphrase (British game show) Catchphrase. (British game show) Catchphrase is a British game show based on the short-lived American game show of the same name. It originally aired in the United Kingdom between 12 January 1986 and 23 April 2004. [5] A revival premiered on ITV1 on 7 April 2013 and is still running as of 2024.
Simon Says. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says". Players are eliminated from the game by ...
Catchphrase. A catchphrase (alternatively spelled catch phrase) is a phrase or expression recognized by its repeated utterance. Such phrases often originate in popular culture and in the arts, and typically spread through word of mouth and a variety of mass media (such as films, internet, literature and publishing, television, and radio).
Order of planets from the Sun: (Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto) See also: Planetary mnemonic. obsolete (per the IAU definition of planet): M ost V egetables E at M ore J uice S o U sually N ever P ee 1. M y V ery E ducated M other J ust S erved U s N ine P otatoes 1.
1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2 ] 100%. To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. [ 3 ] 1v1.
Checkers[note 1] (American English), also known as draughts (/ drɑːfts, dræfts /; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. [1]