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  2. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Trenchbroom 2.0 – a map editor for Quake engine-based games. [29] PakExpl – used for opening the .pak files that carry Quake ' s model, sound, and level data, as well as the progs.dat file. fteqccgui – used to open the progs.dat file in order to edit the quakec files that control entity behavior.

  3. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    A free Quake 3 like comical FPS game Xonotic: Team Xonotic 2010-12-23 2023-06-20 (0.8.6) Linux, OS X, Windows: DarkPlaces Quake engine: GNU GPL: Fork and direct successor of the Nexuiz Project. Team Fortress 2: Valve: 2007-10-7 2019-3-28 Windows, Mac OS, Linux. Source: Proprietary license

  4. Quake II - Wikipedia

    en.wikipedia.org/wiki/Quake_II

    Quake II has been released on Steam, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4. This version is a direct ...

  5. List of id Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_id_Software_games

    The two expansion packs were released in a bundle with the original game as Quake II: Quad Damage (1999) [70] An official collection of mods, Quake II Netpack I: Extremities, was collected by id and published by Activision in 1998 [71] Included in the Ultimate Quake (2001) compilation [63]

  6. Quake II engine - Wikipedia

    en.wikipedia.org/wiki/Quake_II_engine

    The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.

  7. Polycount - Wikipedia

    en.wikipedia.org/wiki/Polycount

    Founded on April 1, 1998, by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created Quake 2 plug-in characters. [1] Although Polycount was known mainly for Q2PMP, its first main goal was to save and show off Quake 2 player plug-in models.

  8. Action Quake 2 - Wikipedia

    en.wikipedia.org/wiki/Action_Quake_2

    In-game screenshot. With a then unique style of play, realistic weapons and fast pace, Action Quake 2 became one of the most popular Quake II mods. The mod caught the attention of id Software in June 1998, who wished to include it in their upcoming Quake II: Internet Pack No. 1 (Netpack 1): Extremities, a commercial add-on product for Quake II.

  9. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Following the release of the Quake III Arena source code under the GPL on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game. Urban Terror: Quake III Arena: 1999 September 2007 April