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FingerWorks was a gesture recognition company based in the United States, known mainly for its TouchStream multi-touch keyboard. Founded by John Elias and Wayne Westerman of the University of Delaware in 1998, it produced a line of multi-touch products including the iGesture Pad and the TouchStream keyboard, which were particularly helpful for people suffering from RSI and other medical ...
Apple Inc. has designed and developed many external keyboard models for use with families of Apple computers, such as the Apple II, Mac, and iPad.The Magic Keyboard and Magic Keyboard with Numeric Keypad designed to be used via either Bluetooth and USB connectivity, and have integrated rechargeable batteries; The Smart Keyboard and Magic Keyboard accessories for iPads are designed to be ...
Microsoft SwiftKey is a virtual keyboard app originally developed by TouchType for Android and iOS devices. It was first released for Android in July 2010, [ 5 ] followed by an iOS release in September 2014 after Apple's implementation of third-party keyboard support.
Key finders with BLE beacon technology primarily aid in locating personal items. The beacon attached to an item like keys emits signals that, when in range, are detected by a smartphone app, indicating the item's location. BLE beacons transmit signals that are detected by a compatible device, enabling the device to determine the beacon's location.
Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of recording (logging) the keys struck on a keyboard, [1] [2] typically covertly, so that a person using the keyboard is unaware that their actions are being monitored. Data can then be retrieved by the person operating the logging program.
Gboard is a virtual keyboard app. It features Google Search, including web results (removed for Android version of the app) and predictive answers, easy searching and sharing of GIF and emoji content, and a predictive typing engine suggesting the next word depending on context. [14]
Some apps are freeware, while others have a price, which can be upfront or a subscription. Some apps also include microtransactions and/or advertising. In any case, the revenue is usually split between the application's creator and the app store. [3] The same app can, therefore, cost a different price depending on the mobile platform.
There was a 3rd party software application developed, that enabled synchronization of personal keychains generated using keychain access in Mac OS X, these standard keychain access - generated users keychains could then be synchronised between devices (iPhones - desktop Apple computers), using a pair of keychain synchronization apps developed ...