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The name Nemesis was kept for the game's worldwide release, as the game retains some of the elements that were otherwise exclusive to the MSX titles, such as hidden bonus stages. It was later ported with full color support as one of the four games in the Konami GB Collection Vol. 1 for Game Boy Color entitled "Gradius".
Gradius: The Interstellar Assault, released as Nemesis II: The Return of the Hero in Europe, and Nemesis II in Japan, is the second Game Boy game in the Gradius series. The game was later ported to the Konami GB Collection series of Super Game Boy and Game Boy Color compilations; it can be found in the Japanese Vol. 3 and the European Vol. 4.
The series debuted in arcades with Gradius in March 1985, renamed Nemesis for international versions. Games in the series have been released for several platforms, including arcade hardware, home video game consoles, handheld systems and mobile phones.
Nemesis 2 (グラディウス2, Guradiusu Tsū, Gradius 2) is a side-scrolling shoot 'em up video game released for the MSX computer in 1987 by Konami. The game is a sequel to Nemesis , the MSX version of Gradius , but is unrelated to the arcade game Gradius II (which used the Roman numeral 'II').
Nemesis 3: The Eve of Destruction (ゴーファーの 野望 (やぼう) エピソードII, Gōfā no Yabō Episōdo Tsū, Gofer's Ambition Episode II) is a 1988 computer game, developed and published by Konami exclusively for the MSX platform in 1988. It was only released in Japan and Europe.
Nemesis (ネメシス, Nemeshisu) is a 1990 shoot 'em up video game developed and published by Konami for the Game Boy. It is part of the Gradius series . Similar to Taito's Sagaia , this game uses a once-international title for an earlier game in the series to represent a mostly original project.
This year's NFC championship game is an all-NFC East matchup between two teams that have storied histories in the NFL.. The 183rd overall meeting between the Washington Commanders and Philadelphia ...
Nemesis' design emphasized asymmetry in contrast to Mr. X, but also implemented multiple belts to keep the parasite restrained. Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued.