enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kāne Milohaʻi - Wikipedia

    en.wikipedia.org/wiki/Kāne_Milohaʻi

    In Hawaiian mythology, Kāne-milo-hai is the brother of Kāmohoaliʻi, Pele, Kapo, Nāmaka and Hiʻiaka (among others) by Haumea. He is a figure most prominently in the story of Pele 's journey along the island chain to Hawaiʻi , and may be seen as a terrestrial counterpart to his brother, the shark-god Kāmohoaliʻi .

  3. Hiʻiaka - Wikipedia

    en.wikipedia.org/wiki/Hiʻiaka

    Hiʻiaka's full name, Hiʻiaka-i-ka-poli-o-Pele, also refers to the story as it translates as "Hiʻiaka in the bosom of Pele." Her family line is called Hiʻiaka, and they take on the task of bearing the clouds, providing rain, thunder, and lightning, variously produced by storms and by Pele's volcanoes. [ 3 ]

  4. Kanehekili - Wikipedia

    en.wikipedia.org/wiki/Kanehekili

    In Hawaiian mythology, Kanehekili is the brother Pele and Hiʻiaka (among others) by Haumea. He is the god of thunder. [1] He was born from the mouth of Haumea. [1] During thunderstorms followers of Kanehekili remain silent. Legend holds that two stones in a cave in Kahuku were once two boys who broke the silence during a storm. [2]

  5. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  6. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    The game is a potential game (Monderer and Shapley 1996-a,1996-b) The game has generic payoffs and is 2 × N (Berger 2005) Fictitious play does not always converge, however. Shapley (1964) proved that in the game pictured here (a nonzero-sum version of Rock, Paper, Scissors), if the players start by choosing (a, B), the play will cycle ...

  7. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  8. One-shot deviation principle - Wikipedia

    en.wikipedia.org/wiki/One-shot_deviation_principle

    The one-shot deviation principle (also known as single-deviation property [1]) is the principle of optimality of dynamic programming applied to game theory. [2] It says that a strategy profile of a finite multi-stage extensive-form game with observed actions is a subgame perfect equilibrium (SPE) if and only if there exist no profitable single deviation for each subgame and every player.

  9. Haim Shapira - Wikipedia

    en.wikipedia.org/wiki/Haim_Shapira

    Haim Shapira (Hebrew: חיים שפירא) (born 1962) is an Israeli mathematician, pianist, speaker, philosopher and game theorist.He writes in Hebrew, and his books have been translated into English, Spanish, German, Portuguese, Italian, Russian, Bengali and Korean.