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A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
Bus width – Maximum bit width of the memory bus or buses used. This will always be a factory bus width. API support section. Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully supported. Vulkan – Maximum version of Vulkan fully supported.
The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).
GPU Nvidia G71. The GeForce 7 series is the seventh generation of Nvidia's GeForce line of graphics processing units.This was the last series available on AGP cards.. A slightly modified GeForce 7-based card (based on the 7800GTX) is present as the RSX Reality Synthesizer, which is present in the PlayStation 3.
Eventually, NVIDIA included only video memory sizes on marketing and packaging. While TC can improve 3D quality in games using a great deal of video memory for texture rendering, performance of games utilizing a large percent of system RAM (such as EA Games' Battlefield series and their mods that typically consume 512 MB-1 GB RAM) can suffer ...
Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).