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  2. Curiosity: What's Inside the Cube? - Wikipedia

    en.wikipedia.org/wiki/Curiosity:_What's_Inside...

    Curiosity was a multiplayer social experiment.The game setting was a featureless and minimalist white room in the middle of which floated a giant cube made of billions of smaller cubes ("cubelets") and white, floating text across each layer, usually topic related (hashtag, notifications etc.), with small messages.

  3. Social experiment - Wikipedia

    en.wikipedia.org/wiki/Social_experiment

    A social experiment is a method of psychological or sociological research that observes people's reactions to certain situations or events. The experiment depends on a particular social approach where the main source of information is the participants' point of view and knowledge.

  4. Polybius (urban legend) - Wikipedia

    en.wikipedia.org/wiki/Polybius_(urban_legend)

    Polybius is a purported 1981 arcade game that features in an urban legend. [2] The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon. Gameplay supposedly produced intense psychoactive and addictive effects in the player.

  5. ‘The Michael Jackson Video Game Conspiracy’ by Huffington Post

    testkitchen.huffingtonpost.com/michaeljacksonsonic

    And in early 1993, he was famous enough -- and uncontroversial enough -- to win last-minute, no-questions-asked admittance to the STI, a top-secret development facility for Sega's newest video games. Sega, then the leading video game manufacturer in the U.S. in Europe -- and planning, according to a Wired article that year, to "take over the ...

  6. How Videogames Changed the World - Wikipedia

    en.wikipedia.org/wiki/How_Videogames_Changed_the...

    Stuart described how ending the show with Twitter was a clever way of showing how gamification has infiltrated everyday lives, with social networks relying on the same reward systems as video games. Stuart liked how the show featured games like Papers, Please , a game that explores guilt and the nature of evil, which helped to remove ...

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    As video games become more social with multiplayer and online features, gamers find themselves in growing interconnected social networks. Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and ...

  8. History of online games - Wikipedia

    en.wikipedia.org/wiki/History_of_online_games

    The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server. Many video games have an online component, allowing players to play against or cooperatively with players across a network around the world.

  9. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. [5] While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.